I have never met Kim, and don't even know her boyfriend's name. In fact they may be engaged or even married I'm not sure, but until I know otherwise, he will just be the boyfriend. having never met either of them, and not even knowing much about their interests, makes the idea of game night complicated. Based on my limited knowledge of the "average" American, I'm going to guess that they have never heard of most if not all of the games in my closet. This brings me full circle, back to the question proposed in the title, what game should I unleash on them. If I'm lucky I can blow their minds, and show them a whole new world that then never knew existed. Otherwise, their just going to think I'm a weird guy with weird games.
I'll let you know this weekend how the event went. In the meantime throw out any ideas you have for teaching games to strangers. Below is the short list, please let me know in the comments your thoughts on my list, it's OK I can take the criticism. If you want to know what I have to work with, you can see my game collection HERE.

Pros:
- Hex pieces create a new game each time.
- Many strategies can lead to victory.
- Keeps players engaged between turns, with trades, and acquiring resources on any roll.
- Rules are not very complex.
- Modular board can intimidate people who are not used to euro games.
- Competitive building can lead to blocked players, and discourage new players.
Ticket to Ride:
Pros:
- Fewer actions per turn keep the game moving quickly.
- Setup is quick with a single board.
- Rules are easy to explain, and by looking at the board, even a beginner can visualize the game play, and begin to develop a strategy.
- Games can be rather long.
- If a key rout gets blocked it can make your goals near impossible to complete.
Pros:
- Since the board is built as you go, an early mistake doesn't have to haunt you all game.
- Scoring and meeple placement rules can be confusing, and contain a lot of stipulations.
- Successful strategy almost always involves stealing points from opponents.

Pros:
- Base rules are easy as 1,2,3 (Action, Buy, Clean up).
- Endless playability.
- Different strategies depending on cards in play.
- A game tends to be rather short, when playing with experienced players.
- Deck building games have a stereotype of being nerdy.
- New players have to read all the cards to understand what they do, resulting in a slower pace.
- "Analysis Paralysis" this is when a player holds up the game because they are spending too much time evaluating their next move.
All things being equal, I'd probably go with Ticket to Ride.
ReplyDeleteCarcassonne without the farmers is another good option, but I just don't like Carc very much. I personally think that Dominion is a pretty bad choice unless they have some experience with CCG's or other similar games. Settlers is a good choice, too, but it can sort of drag with new players
Pandemic is also a pretty good option, because its cooperative nature lets you sort of teach it as you play, since non-gamers tend to be very turned off by "long" (i.e. 5-10 minute) rules explanations. It is a little more complex overall, though, so maybe pay attention to how interested they are in it before breaking it out.
Thanks for weighing in on the topic, game night kinda got derailed by movie night. It was a real downer for my wife since she was really looking forward to socializing. Just because the opportunity was missed, don't let that stop anyone who stumbles by from sharing their opinions on the subject.
ReplyDeleteMax, sorry you missed your night - I'm sure another opportunity will come along soon! I would vote for Catan (personal favorite), but if I had to pick a new one - Ticket To Ride sounds quite interesting....maybe you'll have to teach me sometime.
ReplyDelete