Thursday, April 7, 2011

It was a Sad Day for Humanity, But I Didn't Care

Because I was a dirty, rotten CYLON!

That's right, Max finally had the opportunity to experience the Battle Star Galactica Board Game, and you guessed, I wasn't exactly being a team player.  At least not playing for the team everyone thought I was.

BSG is a game that I have been wanting to play for a long while now.  About a year ago, we gave a copy to my sister in law for her birthday.  She is a fan of the BSG television series, and at least an occasional game player.  Unfortunately it took a year to get this game out of the box.  I have heard it said that giving the gift of a game that you want to play, is like a wine drinker bringing a bottle of wine as a gift, hoping to get to help drink it.  It is not something you can always count on, but although my motivation may have been slightly self serving, I think everyone had a good time.

Back Story
For anyone who doesn't know the story of BSG, I'll attempt to give you the quick rundown (keep in mind that i didn't watch the show either, so even a non-fan can enjoy the game with this much knowledge).  The story takes place in a world where humanity exists on a set of planets other than earth.  The humans created the some robots called Cylons, and eventualy the robots became self aware.  Unforutnatly when robots become self aware, they tend to stop working for free.  Once this happened there may have been some conflict, I'm not sure, but it's not important.  what is important is to know that the Cylons left the humans, and were never heard from again...(Yeah Right)

Our Adventure Begins
This is were the TV series and our game begin... The Cylons come home, and they're pissed.  Like I said earlier, I don't know if they left on good terms or not, but they certainly aren't happy now.  The Cylons have been off building more ships and better Cylons, and when they attack, the humans are completely unprepared.  The only remaining humans are those who were in space ships at the time of the attack, and those ships rally around a large fighting ship called The Battle Star Galactica.  The Cylons are trying to kill all the remaining humans, while the humans are trying to reach safety(earth).  The fleet of humans can "jump" though space to get away from the Cylons, but eventualy the Cylons find them and attack again.

The Plot Thickens
Remember when I said that the Cylons were building better Cylons? well some of those Cylons look exactly like humans.  In fact some of the Cylons have been living among the humans and didn't even know it, while others are living among the humans trying to cause as much chaos without being discovered.  At any moment the Cylons, who think they are human, could suddenly become aware of their true identety.  The uncertanty of the true aliegence of your friends along with the dynamic strugle for power keeps the situation tense even when you don't have a Cylon Base Star sitting outside your window. Ultimately it is a race, the Humans trying to get to earth, before the Cylons deplete their limited resources.

Let the  Game Begin
One of the things about BSG that really appealed to me was the player interaction.  Think of BSG as Pandemic meets a murder mystery game.  For the most part the game is a cooperative game, with all the players trying to escape the evil Cylons, but at the beginning and the mid point of the game, loyalty cards are handed out.  The loyalty cards will either tell you you are a human, or that you are a Cylon.  The interesting thing about passing out loyalty cards at the mid point, is that someone who has been working hard for the whole game to help the humans, could suddenly find themselves trying to undo everything they had been working for.  I on the other hand was a Cylon right from the start.  The trick to being a Cylon, is causing setbacks, without anyone figuring you out.  If you are suspected, the other players can throw you in the brig, and you become quite useless.

As a Cylon there are several ways that you can cause trouble without drawing attention.  At the end of each player's turn, they draw a crisis card, which has a crisis that needs to be resolved.  Many of these involve performing a skill check.  The skill check will have a number representing the dificulty, and a few colors, wich will represent the skills that help pass the check.  Two unknown cards are drawn, face down, then each player is given the opportunity to play any number of their own face down cards.  This pile is shuffled, and sorted into two plies, one pile of skills that aid, and one pile of skills that hinder.  If the total of the cards that aid minus the hindering cards is greater than the requirement, the check is passed, otherwise something bad is probably going to happen.  This is where a sneaky Cylon can slip some bad cards in, to achieve his objectives.

There are also times when different players are asked to chose two cards and secretly chose one.  This happens when the fleet jumps, and the admiral chooses a destination from two options.  Jumping to a new destination involves a distance and some sort of reaction.  A longer jump, for example, may eat up a bit of flue from your supply.  All the other players are counting on the admiral to pick the right balance of distance and consequence.  If something bad happens they are left wondering if the admiral was stuck with two bad choices, or if perhaps he is a Cylon and discarded a much better card.

Another option is to just plane make poor decisions, and hope you can talk everyone into thinking it was a good idea.  At one point in the game we had Cylon ships flying all around us, shooting at everything in site.  When my turn came around I tried to make repairs on the single damaged room on the ship, which was not even sued to fight off the Cylons.  This basically amounted to unclogging the toiled in the bathroom, while everyone else is trying to put out a fire in the kitchen.  Sure I was using my turn to solve a problem, but I was ignoring a much bigger one in the process.  This tactic is going to be hard to pull off, unless you are a real smooth talker, or if the option you choose is just slightly less useful than the alternative.

In the end, the Cylons ended up over powering the humans, by crushing their moral.  The final blow came just a few turns away from their final jump.  When a competitive game like this ends with the losing teams victory just out of reach, I consider it to be balanced.  However, with this being our first game, it will take some more plays to determine.  Looking back at the game, I can't see a specific turning point, where a single decision could have led to the humans winning.  I think, though, that several small things, could have pushed the outcome in their favor.

Some Final Thoughts
Since this was our first time playing, and there are quite a few rules to learn, I think our group may have missed some of the social aspects that I was looking forward to most.   For example, throughout our game practically nothing was done, about the hidden Cylons.  It was brought up whenever there was some negative cards in the skill check, but there was never any finger pointing.  Therefore no one was ever thrown in the brig, and there was never any contest for the place of president.

In the end I revealed my self as a Cylon, only because I wanted to try out some of those actions.  I didn't get to use it enough to determine a strategy, but it seems to me that I could have caused more trouble as a revealed Cylon.  Since I was never accused of being a Cylon, and I feel that a relieved Cylon does more damage, this leads me to wonder if I was laying too low while on the human ship.

I had been looking forward to this game for a long time, and I hope that we get the chance to play it again before another year passes.  Unfortunately it is a rather long and somewhat involved game, so it does take some dedication to get a game going.

I give this game an 8 out of 10, but warn that it might not see much table time, unless you have the right group.

Chime in, in the comments and tell me your thoughts on this game.

Friday, March 25, 2011

Hive on the go


Just in time for my vacation last weekend, I received a new shipment from Amazon.  Inside that box, was my new copy of Hive Carbon.  Hive is a tile placing game for two players, which plays much like a game of chess.  I have been looking to add a couple of two player games to my collection for a while, and Hive was the first one to hit the table.  I chose hive, because it looked easy to teach, but also had a degree of strategy involved.  The durable Bakelite (think dominoes, or rummy cube) tiles travel easily, and can be played on about any reasonably flat surface.

So, there I was, sitting in an airport food court, waiting for my delayed flight.  I pulled out Hive, and looked around the table for any sign of interest.  My dad is not a game player, so that was hopeless, and my mom was just starting a movie, so that just left my wife Ashli.  At this point, my chances of playing my new game were not looking good.  Although Ashli plays a lot of games with groups, for some reason we don't play much alone.  She is also not too fond of head to head thinking games, so I figured there would be little interest in chess with bugs.

To my surprise she agreed to give it a try, probably mostly out of pity for me, and my shameless game begging.  Also to my surprise, I think she liked it.  We ended up playing three games before it was time to get felt up by security.  Ashli ended up winning all three games, which doesn't hurt, to convince her to play again some time.

Hive Carbon is an alternate addition to the original game of Hive.  I chose Hive Carbon, because it comes with the Mosquito and the Ladybug expansions. Each of the expansions come with just two tiles, one for each player, at a cost of around ten or eleven dollars.  Personally I find a price tag of over five dollars a tile to be a bit hard to swallow.  I went with Hive Carbon, because the price difference was less that ten dollars, and made the expansions a little more affordable.  The original version of the game has each bug painted in a different color, while Carbon has all the bugs in black or white depending on the team.

Over all, I am quite happy with the purchase of Hive Carbon.  I expect Hive to be a regular travel companion, and hopefully this will lead to future opportunities to play with my wife.  I just recieved a copy of Campaign Manager, and can't wait to try something with a little more depth with Ashli.  You can bet that when I do, I'll let you know.

Monday, March 21, 2011

Absence makes the Heart Grow Fonder... I hope

It certainly has been a while since I posted last, but I'm back.  Since you heard from me last I have been on vacation, and while I had hoped to post from New Mexico, I just never had the chance.  The last week, saw a trip to New Mexico, a few days at work, and a whole weekend in Lincoln to celebrate several family birthdays, with Ashli's family.

I promise there will be plenty of new posts this week, so please stay tuned.

Saturday, March 5, 2011

Cattan Cities and Knights, Finally.

Let me start by saying sorry. It has been almost a week since my last post, and that is not acceptable. I started this project with the goal of regular posting, and gaining at least some sort of regular following. I knew coming in that this would require some degree of dedication to start a new habit, and I have dropped the ball this week. To anyone who is reading this, I'm sorry and I will do better I promise.

Now on to the actual topic at hand, Settlers of Cattan, and the Cities and Knights expansion (C&K). I have owned the entire collection for Cattan for over four years now, and last night was the first time I have used the Cities and Knights expansion. Ashli and I went to our friends house last night and took along C&K. Emily and Jason are the indirect begining to my board gaming hobby. They introduced Settlers of Cattan to a mutual friend, who in turn introduced it to me. Within a week I had my own copy, and within a week of that I had both the expansions, and all the 5-6 player expansions. From that point on, it was all down hill.


Key Differences: 
C&K adds some significant change to the play of settlers, however, you still develop you property in much the same way, as before. Resources are still gained by rolling dice and paying out to the owners of settlements and cities located near that number.  Settlements, roads and cities still cost the same, and are used for much the same thing. That is where C&K takes over and changes things up.  C&K adds comodies along side the resources, when you have a city built on Forest, Pastures, and Mountains those spaces pay a comodie in place of a second resource.  the compdies, which are Paper, Fabric, and Coins, are used to build upgrades to your kingdom.  These upgrades allow you to gain progress cards, which have replaced the development cards of the base game.

C&K also sees the addition of barbarians, and knights which are used to fend off the barbarians.  The expansion comes with a barbarian track which has a wooden ship moving along it.  When the ship reaches the end of the track the barbarians attack.  When the barbarians attack bad things happen... Unless the players have built enough knights to repel the invading barbarians.  If the barbarians are successfully repelled, there is much rejoicing, and good stuff happens.

As you can see C&K adds a lot of extra elements to the game.  These extra elements, can add depth to the play of Settlers of Cattan, but also create a lot of new things that need to be watched during the game.  The expansion was not received the same throughout the group, and as i discus the enjoyment of the game, that least me into my next segment.

First Impressions:
 As I stated before C&K adds several new elements to the game.  These changes were not enjoyed as much by all.  As a general rule it seemed that the male half of the group enjoyed the game much more than the females.  My friend Jason and myself tend to be more cutthroat when it comes to board games in general.  The addition of the barbarians was one sore subject among the females.  They would prefer to just move through the game, and see who makes it to the end fastest, when elements enter the game that can potentialy move them backwards they do not like it.

In addition to the Barbarian, the C&K expansion has a much wider selection of progress cards, than the original game had development cards.  About half of these cards provide a benefit to the person who played the card, without effecting any other players.  However, many of the cards act almost as attacks against the other players.  The greater variety of cards adds a greater element of mystery to the game, while ramping up the tension and hostility toward others.

The one issue that I truly saw while playing was the prominence of a runaway leader.  Since the improvements you buy increase your chance of getting progress cards,  if one player takes an early lead in the improvements, they have a huge starting advantage.  I also found that at the beginning of the game it was harder to gain momentum, because in addition to building settlements, the looming barbarian attack couldn't be forgotten.  Because of this slow start mechanism, a player who gets some lucky breaks at the beginning of the game can really build quite a lead quickly.

Final Thoughts:
While the expansion adds depth and new elements to an old reliable, I don't think it is for everyone.  The barbarians and the new progress cards, add an extra element of ruthlessness that was lacking in the original.  The new elements also include a lot of other things that need to be watched, so I would only play C&K with more experienced Settlers of Cattan players.  While I am glad I own this game for the completeness of my collection, I don't think it will see an increase in table time as a result of this trial.  If I want to fend on barbarians on the island of Cattan, I might just have to stick to online play.

Sunday, February 27, 2011

Weekend Update

The weekend is almost over, and here's how it went down.

To Do Dew, or Not To Do Dew? How did I Dew?

You may remember earlier this week when I discussed my future Mountain Dew consumption?  If not, check it out here. This week marked the first in three that finally saw some improvement on my weight loss goals.  I was able to knock of two pounds this week.  This means that I will continue to try and eat smaller and healthier portions, but continue to indulge in one can of dew a day.  I will revisit the subject again if need be.


Movies: The Cock-Block of Gaming.

Now don't get me wrong, I probably watch more movies that the average, but sometimes it just seems a little impersonal.  A few days ago I talked about gaming with strangers, unfortunatly the gaming was derailed by a movie.  The plan was to spend the day hanging out with one of Ashli's ex-coworkers.  Ashli was really looking forward to seeing her friend, and catching up.  That didn't realy happen, because people tend too get upset when you talk durring the movie.

Side rant: I have never understood the allure of getting together with friends you haven't seen in a while and sitting in a dark room silently for an hour and a half.  For that matter it makes even less sense when several members of the group have never even met before.  Alas, it is the society we live in a guess, maybe thats why dinner and a movie is such a popular first date? If dinner doesn't go well... at least you don't have to talk to her any more.

so... where was I?  Oh yeah, game night was a flop.  There was however one positive note to the evening.  I found that I had a comment from Chris Norwood, who was sharing his thoughts on gaming with strangers.  Chris writes the blog GamerChris, which is one of the many board gaming blogs I read regularly.  Personally I am still trying to wrap my head around the idea that people I know, care about what I have to say, so to see that someone I have never met has read and responded to my blog is awesome.  Even though Chris is just like any other guy who likes to play games, his comments are a bit like having JK Rowling compliment the doodle of Dumbledore you drew on the back of you math book. I better move on before I start to sound too much like a teen just back from a date with Justin Bieber.


The Week Ahead:

Next week is looking to be pretty average. Tanga has been selling Z-Man games this week, and I picked up Campaign Manager the other day.  Its wishful thinking to expect it this week, Tanga is not known for their shipping speed.  If it does come in I'll let you know.  I have also been brainstorming some ideas for additional posts.  So far my posting has been pretty much fluff about starting a blog, I hope to get some more serious posts done soon.  I'm a much better talker than a writer, but if I force myself to keep at it, someday maybe I will develop a written voice to match my spoken one.

Friday, February 25, 2011

Which Game Would You Teach A Stranger?

This weekend I might have the opportunity to do just what the title suggests.  If everything goes according to plans I will have two strangers in my home Saturday evening.  Ashli has been trying to get together with a friend from work, for a while, and Saturday is culmination of these attempts.  Ashli's friend Kim has confirmed that her, and her boyfriend enjoy playing boardgames, so they have invited to come over for a game night.

I have never met Kim, and don't even know her boyfriend's name.  In fact they may be engaged or even married I'm not sure, but until I know otherwise, he will just be the boyfriend.  having never met either of them, and not even knowing much about their interests, makes the idea of game night complicated. Based on my limited knowledge of the "average" American, I'm going to guess that they have never heard of most if not all of the games in my closet.  This brings me full circle, back to the question proposed in the title, what game should I unleash on them.  If I'm lucky I can blow their minds, and show them a whole new world that then never knew existed.  Otherwise, their just going to think I'm a weird guy with weird games. 

I'll let you know this weekend how the event went.  In the meantime throw out any ideas you have for teaching games to strangers.  Below is the short list, please let me know in the comments your thoughts on my list, it's OK I can take the criticism.  If you want to know what I have to work with, you can see my game collection HERE.



The Settlers of Cattan:  The Settlers of Cattan is an interesting game with a dynamic game board composed of hexagons representing different terrain types.  Through the roll of dice players gain resources, based on the locations of their cities and settlements.  the resources are used to expand their territories and but victory points.  first player to reach ten points wins.  I am partial to this game because it is that game that got me hooked.  Not only was this the first euro game I played, but also the first one in my collection.


Pros:
  • Hex pieces create a new game each time.
  • Many strategies can lead to victory.
  • Keeps players engaged between turns, with trades, and acquiring resources on any roll.
  • Rules are not very complex.
Cons:
  • Modular board can intimidate people who are not used to euro games.
  • Competitive building can lead to blocked players, and discourage new players.


Ticket to Ride:  Ticket to Ride is another good beginner game.  the rules are pretty easy to learn, and since there are a limited amount of actions possible, new players don't have to do too much during the turn.  This game was an early addition to my collection, and I have yet to have anyone tell me they didn't like it.


Pros:
  • Fewer actions per turn keep the game moving quickly.
  • Setup is quick with a single board.
  • Rules are easy to explain, and by looking at the board, even a beginner can visualize the game play, and begin to develop a strategy.
Cons:
  • Games can be rather long.
  • If a key rout gets blocked it can make your goals near impossible to complete.
 
Carcassonne:  Carcassonne is a tile laying game where the board is built as you play.  The basic rules are quite simple.  First you lay a tile, that tile must match any adjacent tiles, and then you may place a meeple on that tile.  depending on where on your tile you place the meeple, you claim an area of the board (road, city, field).  When that area is completed, the person with the most meeples on the area gets the points.  It is easy fun and fairly fast.  The exception is the farmer, which many people fin difficult to use at first, since he doesn't score until the game is over.

Pros:
  • Since the board is built as you go, an early mistake doesn't have to haunt you all game.
Cons: 
  • Scoring and meeple placement rules can be confusing, and contain a lot of stipulations.
  • Successful strategy almost always involves stealing points from opponents. 


Dominion: Dominion is the only card based game I have added to this list.  Dominion is a game that has almost a limitless replay possibility.  The game comes with 25 sets of cards, of which only 10 are used at one time.  Each game can be played with a random selection of cards, giving you over 3 million combination in the base game alone.  Many expansions have been released, each one adding an additional 10-25 sets of cards, which makes that number sky rocket.

Pros:
  • Base rules are easy as 1,2,3 (Action, Buy, Clean up).
  • Endless playability.
  • Different strategies depending on cards in play.
  • A game tends to be rather short, when playing with experienced players.
Cons:
  • Deck building games have a stereotype of being nerdy.
  • New players have to read all the cards to understand what they do, resulting in a slower pace.
  • "Analysis Paralysis" this is when a player holds up the game because they are spending too much time evaluating their next move.

Wednesday, February 23, 2011

To Do Dew, or Not To Do Dew?

I am about a third of the way through the Live Healthy America challenge.  This is a 100 day challenge to lead healthier lives ( i.e. weight loss).  The challenge is sponsored through my work, and involves forming a team.  this is my second year participating in the challenge, and last year i did quite well.  I lost around 30 pounds.  This year however, my progress is a bit slow, and I am trying to bring myself to make the final step and eliminate Mountain Dew from my diet.  This is something that I did last year, but have not fully committed to this year.

Somewhere I have read that to loose weight you should avoid drinking calories.  Well drinking soda is pretty much nothing but drinking calories.  Last year when I started loosing weight I switched to drinking mostly water and tea, but after the diet was over, I fell in love with that golden elixir of the gods all over again.  I have already cut my consumption down to one can a day, from about two or three, but I'm not sure its enough.

well... If my weight hasn't gone down at the next weigh in, I think im going to have to do it.  I'll let you know on Friday.